Museum storytelling, written and built for your museum.
Museum Adventures creates custom story adventures around the exhibits you want visitors to discover. Charles White writes the story and clues, builds the phone experience and prepares the starting QR code. Your museum supplies accurate exhibit material and approves what visitors see.
How your exhibits become an adventure
Museum storytelling needs a reason to follow the story and a payoff that grows from the discoveries. Charles creates that thread around your collection. The clues advance it, and the ending recalls what visitors found.
1. Agree on exhibits and a purpose
Your team identifies the objects or spaces visitors can explore and what you want them to notice. Charles reviews that material with you and agrees on a manageable selection, one pilot route and useful goals before building. You do not need to arrive with a story idea.
2. Charles writes the story and clues
Charles creates the reason to begin, the discoveries along the way and the finale. He writes clues that ask visitors to inspect an object, label, material or room. Each observation contributes to the story, giving the selected exhibits a role in the adventure.
3. Your museum reviews the facts and experience
An invented letter or character can create curiosity while the exhibit information remains factual. Your team checks object references, historical wording, uncertainty and the proposed route. Charles builds the phone experience, and your museum approves the story, clues and visitor-facing content before launch.
4. Review participation after the pilot
Choose the questions with Charles before launch: Do visitors begin, how far do they progress and do they reach the ending? The pilot includes dashboard access and a review after 30 days. These records describe actions in the adventure; wider learning, attendance or revenue outcomes need separate evidence.
Charles creates it. Your museum approves it.
What Charles writes and builds
- An original fictional story with a reason to begin, connected discoveries and a finale.
- Exhibit-based clues written around the material your museum verifies.
- The complete phone experience and starting QR code.
- Pilot dashboard access and a results review after 30 days.
What your museum supplies and approves
- A selection of exhibits or spaces, their accurate facts and any historical uncertainty.
- Information about what is on view and where visitors can go.
- Your intended audience, pilot goals and one working contact.
- Approval of the story, factual references, clues, route and final visitor experience.
Fiction and history stay distinct. The story may introduce an invented letter or character; your collection’s facts and uncertainties remain yours to verify. Museum review keeps those boundaries clear in the finished experience.
A clue in the sample
In The Curator’s Letter, a letter on the phone introduces a mystery. A clue directs the visitor to a carved year on the base of a compass. Inspecting that detail advances the story. In a real pilot, your museum supplies and verifies the object information before Charles writes a clue around it.
Whitmore is a fictional museum. The sample supplies exhibit evidence on screen so you can try it from anywhere, and it collects no email.
Experience the sample adventure
Let Charles find the story in your exhibits.
Charles White will write and build a custom adventure for your museum, for free.
Three separate museums can each try one adventure on one route for a free 30-day pilot. It includes the story, exhibit clues, phone experience, starting QR code, dashboard access and a results review.
The free pilot requires a written agreement to share your museum’s name and approved results in a case study and on this site. You approve publication. Continuing after the pilot is a separate decision, with any paid terms agreed first.
Request your free pilotTell Charles which exhibits you want visitors to discover. He will reply to discuss your museum. Sending the request creates no commitment.
For help assessing the visitor experience, explore story-led museum gamification and pilot measures.
